![]() In that case the hand is a tie, and neither player gets any points. The game also ends if neither player has knocked and there are only two cards left in the deck. Going Big Gin is when you have 11 cards in melds, in which case you can say you have Big Gin and the game ends without you discarding the final card facedown. all 10 card in you hands forming melds is called going Gin. So, if you have just drawn and you have 3,5,9 as deadwood you would be allowed to knock with the 9, and then you'd end up with 3+5=8 points as deadwood. ![]() The card you knock with (put facedown on the discard pile) is not included in that number. They vary between different versions, but this is how it's done on this site: You may only knock if you end up with 10 or fewer points of deadwood (human cards count as 10, aces as 1 and other cards their numeric values). There are some rules for when you can knock. ![]() Additionally, if the knocker has Gin or Big Gin (no deadwood) then the opponent is not allowed to lay off any cards. The knocker cannot do the same, he can never lay off his deadwood. For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, and then it won't count as deadwood anymore. The opponent is allowed to lay off any of his deadwood cards onto the knocker's melds if he can. The opponent then shows his melds and deadwood. The player that knocked (the knocker) then shows his melds and his deadwood by putting it face up on the table. The round ends when one player knocks, by discarding a card and putting it face down on the discard pile. The game continues like this, with players drawing and discard cards, while they try to build sets and runs in their hand. He may however discard a card he has just drawn from the deck, or any other card he has in his hand. If the player has drawn the top card from the discard pile at the start of the turn he may not discard that card until his next turn (also, that wouldn't make any sense at all). If they pass too, the first player takes their turn normally.Īfter the player has drawn a card he must discard one card by putting it face up on top of the discard pile. If the turn is passed, the other player gets to make the same choice. Note: In the first turn, the starting player must choose to either draw the face up card in the board or pass the turn. Generally you only draw the top card from the discard pile if you know that the card will help you create a meld with some of the other cards in your hand. He can either draw the top card from the deck or the top card from the discard pile. In each turn a player must start by drawing one card. The remaining deck is put on the table between the players face down, and one card is put face up besides the deck to start the discard pile. At that point grand total for each player is calculated, with bonuses, and the player with the highest score wins the whole game.Įach player gets 10 cards. A game can span several rounds, it's over when one player reaches 100 points. The game is scored based on how much deadwood you have at the end of each game. The objective of Gin Rummy is to collect cards into melds and have as little deadwood as possible at the end of a game. Lay off: Adding your deadwood cards to an opponents melds.Big Gin: When all 10 cards in your hand and the card you just drew are parts of melds, so you have 11 cards, all in melds.Gin: When all 10 cards in your hand are parts of melds and you have no deadwood.Knocking: Ending the round by putting a card face down on the discard pile.Deadwood: Any cards in your hand that are not part of a meld.Discard pile: A pile of faceup cards, placed next to the stock.Stock: A deck of facedown cards, in the middle of the table.Each card can only be part of one set or run, for example if you have an 8 you cannot count it both as part of 8,8,8 and 7,8,9. You might for example have three melds, where two of them are sets and one is a run. ![]() Aces are always low, never high, and runs can't wrap around, so Q,K,A,2 would not be a legal run.
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